2024 – 2025 Mobile

Easy Anatomy 3D

Role
Solo Product Designer
Platform
iOS + Android
Timeline
~6 months
Result
4.8★ · 1,700+ ratings
Easy Anatomy 3D atlas interaction

Context

Easy Anatomy 3D is a consumer mobile app for learning human anatomy. It combines a 3D interactive atlas, AI assistant, quizzes, flashcards, study notes, and video content — targeting medical students, fitness trainers, and clinicians.

The business model is subscription-based. The core product goal was improving demo-to-paid conversion: users get access to most features in a limited demo mode, then encounter a paywall once they understand the product's value.

One app. Three mental models.
One 3D surface.

The complexity was structural, not just visual.

The challenge

01 Three audiences, one app

Students, trainers, clinicians — each with different entry points, flows, and information needs.

02 High-friction 3D on mobile

Rotation, zoom, and tap-to-select can easily conflict on a small screen. No mobile precedent.

03 Monetization must feel earned

The paywall had to land after the user understood the product's value — not before.

What made the flow hard to simplify

The product had to connect content discovery, spatial interaction, and monetization without making the app feel fragmented. The solution was not one screen, but a sequence that explained value fast.

The team was lean: developers, illustrators, translators, a PR manager, and me as the only designer. I established a design system early to support fast iteration without breaking consistency.

Research

I benchmarked leading anatomy apps on the US market — focusing on navigation depth, 3D interaction models, and content discoverability.

Finding
Critical functionality buried on 3rd–4th navigation level
Decision

Bring value closer to the surface. Reduce depth. Make key actions discoverable within the first two levels.

Finding
Unpredictable screen transitions and navigation behavior
Decision

Standardize navigation logic. Reduce mode confusion. Make "where am I?" obvious throughout the app.

Easy Anatomy home and study surface

Key product decisions

01
Separate 3D Anatomy into its own mode — but keep the product connected

I treated the 3D Atlas as a primary surface with its own navigation model, optimized for spatial interaction. Cross-links to notes, quizzes, and learning flows kept the app feeling like one connected experience.

02
Design the demo as a controlled value experience

Users try learning scenarios end-to-end, explore features at surface level, and reach the paywall only after they have enough context to evaluate. The paywall becomes a logical next step, not a blocker.

03
Treat the paywall as a product surface with an iteration loop

Repeated experiments on benefit sets, messaging, layout hierarchy, and plan emphasis. The goal: reduce hesitation while keeping the experience transparent and non-manipulative.

Easy Anatomy 3D quizzes

3D interaction layer

The highest-risk UX surface in the app

  • Ergonomics: rotation, zoom, and selection without gesture conflicts across thumb zones
  • Selection states: structure highlight, label, and next-action options without cluttering the 3D surface
  • 3D Quiz mode: the app prompts "find this structure" — the user must locate and tap it on the rotating model. A complete interaction loop: prompt → exploration → selection → feedback → next step

This wasn't a set of screens — it was a spatial UI pattern with no direct reference on mobile. I built the logic from scratch, drawing on patterns from spatial games.

Result
4.8
App Store · 1,700+ ratings

The app shipped on iOS and Android. The navigation, 3D mode, and demo-to-paywall structure held up across all three audience segments.

The 3D Quiz became a flagship differentiator: no comparable anatomy app offers direct spatial testing on an interactive 3D model at this level of polish.